Design
type-01 Concepts
Derestricted Dot Com – DDC. New logo
Figuring out a way to make the word derestricted into a nice logo has been eluding me for all of 10 years. The word is just too long. The story behind it goes like this. I had a scooter back in the day in London and it was slow as hell. I got it derestricted and after that it was then pretty dam fast in the city traffic. It was at the same time as I was looking for a domain to register to use as a portfolio website and it just seemed perfect. At the time. Anyway, back to the annoyingly long part, today I had the idea that why not just use an abbreviation of Derestricted. Dot. Com. DDC. So, henceforth derestricted.com will be represented by this or a variation on this DDC logo. What color for the site though? Take your pick.

KTM Moto3 @ Valencia Test

Top Photo by Preissler
Design details @ Munich ISPO 2012
Snowboard Graphics @ Munich ISPO 2012

Ride snowboards consistently have the coolest GFX each year

I had a good chat about the Burton Nug with one of the Burton guys and we both agreed it was the sickest board ever made, with possibly the worst topsheet graphics ever made. Next years board was ‘restricted’ and only available to main accounts or something like that. He said it looked better was was still pretty ugly.

Ride again


Forum
Ski design @ Munich ISPO 2012
Armada Skis @ Munich ISPO 2012
Had a nice chat with the Master of the Thunderdome at Armada who has done some wicked Graphics for the new Armada skis.

Munich Winter ISPO 2012
Got loads of photos from Munich ISPO. Will take me a few days to go through em but there was some nice design on display.

this is what winter sports is all about (at least for me anyway) although in the maze/haze of ISPO it’s easy to overlook…

Seeing and using nicely designed products is no doubt one of life’s pleasures too though.

and of course seeing well done gfx too


all captured with me trusty old 550D, with 35mm prime lens

less art on display this year. No spacejunk exhibition. Shame.
Fuel TV – Deus Ex Machina
Hookmotors Beema
Old School Motocross ads
KTM Freeride E sequence

Another quick one for you of the electric freeride. Photos by Rudi Schedl.
Wrenchmonkees – Locals Only Copenhagen
Asked about the essence of motorcycling, Copenhagen local Per Nielsen will keep his answer fittingly short and clean; in fact, he will say no more than a single word at first: “Presence.”
His crew The Wrenchmonkees has long established itself as a commanding force and seminal presence in the world of stainless steel and powerful engines. Internationally known for their matchless custom motorcycle creations, Per explains his search for the ultimate road beast and presents his very own thoughts and feelings about “Motorcycle Maintenance”.
Linking their shared love for skateboarding, DIY culture, rock & roll, the sound of engines going, and clean shapes, the Copenhagen-based crew never cared so much about extreme performance, loud colors or the latest designs; instead, they are interested in “the basic expression of life on a motorbike”.
In short: these guys focus on unique machines, a clean, raw and no-frills aesthetic, and ultimately a timeless experience on two wheels.
KTM CLASSIC GS 350
Kind of interesting even if it does look rather dated and dysfunctional next to the actual freeride. Thanks Christof.
Behind the scenes at Kiska – Working with clay



First, the scale of the model has to be determined. Then a rig is built which is not only a solid working base and reduces weight but helps to reduce the use of expensive clay especially when it is a 1:1 scale model. Instead of using clay all over the model, a core of foam, wood and metal is configured on which the clay is applied.
Clay is a technical modeling material for the auto industry, a very expensive material. The clay is kept hot in an oven. At ambient temperature it hardens off after about 15 minutes.
With the help of reference points, the designers‘ drawings are transferred to the model.
The challenge of a modeler’s job is to combine the layouts of the designers and the engineers’ data together. You need to transfer a two-dimensional image into a three-dimensional and to have a great sense for space and design. That’s why imagination and finding the right balance of proportions are the main skills required by a clay modeler.
The beauty of automotive styling clay is its ability to be reworked and continually adjusted. This freedom of form development is rarely matched by computer. By making a clay model, the designs get „reality-tested“: you see if something does not work out the intended way or if the ergonomics is not right. A small change can have big consequences to the whole range of vehicles. Therefore designers and clay modelers have to work together very closely.
Once a vehicle is completed, one of several next steps may be taken. If the vehicle is to be shown as a concept, it might be painted and detailed but will more likely become the template for ‘hard modellers’ to use to create a production look-a-like with individual panels, real glass and details as well as an interior.
If the vehicle is ready for production, it will usually be scanned using 3D digital equipment which will in turn create a new CAD wireframe model. This will be passed on to engineers who will begin the process of creating panels, componentry, drivetrain and propulsion based on the design.
Words and images VIA Kiska’s tumblr. More photos there too.
Network
Husaberg attention to detail





Photos by Wierus
2013 KTM SX-F Sketch

There is a really nice feature in the latest Cross magazine (MX magazine from Germany) on Roczen’s new bike, also showing the original design sketch we did at Kiska so I thought I would share it with you too.



































